If people could post some taming templates they have found successful with a brief description it would be appreciated.
Required to access Piscatoris Fishing Colony.Īs well as unique Treasure Trails rewards, players may also receive a variety of items such as weapons, and food items such as noted manta rays.I am going to add a link to this thread from the A-Z sticky. Required for access to Port Tyras and Zul-Andra. Required for Iban's staff and for access to Iban's Temple. Required for access to the Miscellania and Etceteria Dungeon. Required for access to the Legends' Guild, bull roarer, wear cape of legends and dragon sq shield. Required to talk to Jorral at his outpost. Gives access to the Death altar and the area around it. Required to show Falo the Bard Barrows gloves. Required for access to Mort'ton and Barrows. Required for access to the Shadow Dungeon and ability to wield Ancient staff. Some only require to start the quest in order to gain access. Some clues require access to areas or NPCs which may require quests. ↑ 1.0 1.1 An emote clue requires any Barrows equipment set.
MOT CLÉ SLAYER LEECHER FULL
Required to cut a redwood tree with full lumberjack outfit. Required to smith an adamant platebody or rune med helm. Required to wear black dragonhide armour and Karil's equipment. Required to mine runite ore with full Prospector kit. Required to cast Fishing Guild Teleport and Reanimate Abyssal Creature. Required to complete a lap of the Rellekka Agility Course with full graceful outfit. Required to access Warriors' Guild and wield dragon defender. Required to equip Torag's hammers and Dharok's greataxe. Required to wield Godswords and Arclight. Temporary skill boosts can be used for non-combat skill challenges. Sherlock may also give you skill challenges which require certain skill levels to complete. Quest skill requirements are not noted in this table. The table below shows the highest skill requirement, in order to complete every master clue. Please note that it is possible to receive the same clue more than once.Ĭertain clues will require items that need a certain skill requirement in order to wear, wield or access. Master clue scrolls can be between 6 and 8 steps long.
If you die in lower Wilderness due to a monster you will always keep the clue whether protected or not. In lower wilderness however (level 20 or lower) in PvP death, the unprotected clue will stay on the ground for up to 1 hour. However, when dying in the Wilderness with a clue box, provided the player returns quick enough, will be able to loot their dropped clue scroll. Players will find that the clue scroll will be gone upon returning to their loot otherwise. It should be noted, that if a player dies in the Wilderness with a clue scroll in over 20 wilderness it WILL DISAPPEAR whether it's a PvP death or not, unless it is an item kept on death, or if that player has a clue box. As their tier suggests, master clues require a myriad of usually high-levelled items, requirements and quests in order to complete them. They include a Brassican Mage, Double agent or three Ancient Wizards (in multi-combat areas). Like elite and hard clue scrolls, master clue scrolls also have combat encounters.